How Knight Keep works

What you are actually renting, and how we decide when to stop selling.

Knight Keep is a small host. That shapes what we can promise, so here is how it actually works.

Your server is a real container

Every server runs in its own container with its own CPU, memory and disk limits. It is not a slice of a shared world and your neighbours cannot take your memory. The limits on your plan are the limits you get.

We stop selling before the machine fills

Every order passes five checks — memory, CPU threads, disk, server count and bandwidth — and all of them are taken in one atomic step. Two people cannot both buy the last slot; one gets it and the other is told it is gone.

That is why the plans page shows real availability, and why it sometimes says zero. Overselling is the normal way this industry breaks, and refusing an order is the honest alternative.

Where it runs

Hardware we own, in Texas. Traffic reaches it through a relay, so attacks aimed at a game server hit the relay rather than anything they should not.

What we do not do

  • We do not oversell. If capacity says no, we do not take the order.
  • We do not lock you in. Cancel from your server page, no conversation.
  • We do not hide the server from you. Full console, full file access.

Backups

There is no automatic backup yet. Some games keep their own rolling saves, but

you should download anything you would be upset to lose using the Files tab. When automatic backups exist, this page will say so.

Getting help

Use contact. Include your server name and, if it is misbehaving, the last few lines of the console — that usually contains the answer.

Still stuck? Get in touch with your server name and the last few lines of your console.